City information

Taxation of WolvesVillage

Marketplace
Wood20
Stone12
Ore0
Wool28
Food4
Cloth0
Tool0
Taler540
Occupancy64
Capacity1700
Occupation Percentage3.8%

Recent days' taxes Page << 1 ... 1129 1130 1131 1132 1133 ... 1480 >>
TimeCodeDescription
TUE, 11.10.2016, 21:004Versorgung ueber Lager abgewickelt.
TUE, 11.10.2016, 21:001Versorgung Spiele: (4147) Aktiv=42 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 11.10.2016, 21:007Versorgung Summe/Tag: (0,0,0,0,15,0,0,0)
TUE, 11.11.2008, 21:007Versorgung Summe/Tag: (0,0,0,0,23,12,2,0)
TUE, 11.11.2008, 21:002Versorgung Buerger: Anz=14/0 Baustellen=0 => Tuecher: 112 Nahrung: 700
TUE, 11.11.2008, 21:003Vollstaendige Versorgung von Marktplatz. (1,1,1,0,3)
TUE, 11.11.2008, 21:001Versorgung Spiele: (1256) Aktiv=40 Inaktiv=0 Selbst=0 => Tuecher: 262 Werkzeug: 80
TUE, 11.12.2007, 21:032Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
TUE, 11.12.2007, 21:033Vollstaendige Versorgung von Marktplatz. (1,2,0,4,1)
TUE, 11.12.2007, 21:031Versorgung Spiele: (920) Aktiv=42 Inaktiv=0 Selbst=0 => Tuecher: 252 Werkzeug: 77
TUE, 11.12.2007, 21:037Versorgung Summe/Tag: (0,0,0,0,32,13,2,0)
TUE, 11.12.2012, 21:002Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)