City information

Taxation of Phantasia

Marketplace
Wood689
Stone165
Ore72
Wool94
Food970
Cloth0
Tool0
Taler31500
Occupancy1990
Capacity6300
Occupation Percentage31.6%

Recent days' taxes Page << 1 ... 1149 1150 1151 1152 1153 ... 1332 >>
TimeCodeDescription
WED, 02.05.2012, 16:001Versorgung Spiele: (3563) Aktiv=81 Inaktiv=0 Selbst=5 => Tuecher: 471 Werkzeug: 155
WED, 02.06.2010, 16:007Versorgung Summe/Tag: (0,0,0,0,87,25,4,0)
WED, 02.06.2010, 16:002Versorgung Buerger: Anz=52/0 Baustellen=0 => Tuecher: 416 Nahrung: 2600
WED, 02.06.2010, 16:003Vollstaendige Versorgung von Marktplatz. (2,2,6,5,3)
WED, 02.06.2010, 16:001Versorgung Spiele: (2863) Aktiv=64 Inaktiv=2 Selbst=9 => Tuecher: 334 Werkzeug: 116
WED, 02.06.2021, 16:002Versorgung Buerger: Anz=64/1 Baustellen=1 => Tuecher: 0 Nahrung: 1600
WED, 02.06.2021, 16:001Versorgung Spiele: (6881) Aktiv=114 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 02.06.2021, 16:007Versorgung Summe/Tag: (0,0,0,0,53,0,0,20)
WED, 02.06.2021, 16:003Vollstaendige Versorgung von Marktplatz. (0,0,1,2,2)
WED, 02.07.2008, 16:042Versorgung Buerger: Anz=50/0 Baustellen=1 => Tuecher: 400 Nahrung: 3000
WED, 02.07.2008, 16:041Versorgung Spiele: (2163) Aktiv=75 Inaktiv=0 Selbst=2 => Tuecher: 408 Werkzeug: 133
WED, 02.07.2008, 16:043Vollstaendige Versorgung von Marktplatz. (5,3,3,3,6)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)