City information

Taxation of Gay-&-Friends

Marketplace
Wood327
Stone268
Ore225
Wool332
Food148
Cloth0
Tool0
Taler6500
Occupancy1300
Capacity1300
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1158 1159 1160 1161 1162 ... 1211 >>
TimeCodeDescription
WED, 22.06.2011, 05:007Versorgung Summe/Tag: (0,0,0,0,48,17,4,0)
WED, 22.07.2009, 22:017Versorgung Summe/Tag: (0,0,0,0,39,12,3,20)
WED, 22.07.2009, 22:011Versorgung Spiele: (2259) Aktiv=36 Inaktiv=17 Selbst=0 => Tuecher: 183 Werkzeug: 78
WED, 22.07.2009, 22:012Versorgung Buerger: Anz=23/1 Baustellen=0 => Tuecher: 184 Nahrung: 1150
WED, 22.07.2009, 22:013Vollstaendige Versorgung von Marktplatz. (5,0,1,1,2)
WED, 22.08.2007, 00:163Vollstaendige Versorgung von Marktplatz. (4,1,2,1,2)
WED, 22.08.2007, 00:161Versorgung Spiele: (1558) Aktiv=52 Inaktiv=1 Selbst=0 => Tuecher: 283 Werkzeug: 94
WED, 22.08.2007, 00:167Versorgung Summe/Tag: (0,0,0,0,44,16,3,0)
WED, 22.08.2007, 00:162Versorgung Buerger: Anz=22/0 Baustellen=1 => Tuecher: 176 Nahrung: 1320
WED, 22.08.2012, 05:015Kein Spiel mehr aktiv.
WED, 22.08.2012, 05:017Versorgung Summe/Tag: (0,0,0,0,46,6,2,0)
WED, 22.08.2012, 05:012Versorgung Buerger: Anz=23/0 Baustellen=1 => Tuecher: 184 Nahrung: 1380

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)