City information

Taxation of Besserwisserministerium

Marketplace
Wood187
Stone387
Ore53
Wool387
Food391
Cloth0
Tool0
Taler7000
Occupancy1405
Capacity1400
Occupation Percentage100.4%

Recent days' taxes Page << 1 ... 1210 1211 1212 1213 1214 ... 1304 >>
TimeCodeDescription
FRI, 16.02.2007, 23:311Versorgung Spiele: (1079) Aktiv=26 Inaktiv=1 Selbst=2 => Tuecher: 164 Werkzeug: 50
FRI, 16.02.2007, 23:313Vollstaendige Versorgung von Marktplatz. (1,2,0,0,1)
FRI, 16.01.2009, 22:031Versorgung Spiele: (1779) Aktiv=25 Inaktiv=4 Selbst=3 => Tuecher: 163 Werkzeug: 54
FRI, 16.01.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,21,8,1,20)
FRI, 16.01.2009, 22:033Vollstaendige Versorgung von Marktplatz. (0,1,1,1,2)
FRI, 16.01.2009, 22:032Versorgung Buerger: Anz=13/1 Baustellen=0 => Tuecher: 104 Nahrung: 650
FRI, 15.12.2006, 23:022Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500
FRI, 15.12.2006, 23:021Versorgung Spiele: (1016) Aktiv=25 Inaktiv=1 Selbst=2 => Tuecher: 148 Werkzeug: 45
FRI, 15.12.2006, 23:027Versorgung Summe/Tag: (0,0,0,0,16,8,1,0)
FRI, 15.12.2006, 23:023Vollstaendige Versorgung von Marktplatz. (1,1,1,1,0)
FRI, 15.11.2013, 05:067Versorgung Summe/Tag: (0,0,0,0,23,4,1,40)
FRI, 15.11.2013, 05:066Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,22,4,1)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)