City information

Taxation of IsleOfJoy

Marketplace
Wood402
Stone385
Ore110
Wool392
Food311
Cloth0
Tool0
Taler65
Occupancy1600
Capacity1600
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1236 1237 1238 1239 1240 ... 1282 >>
TimeCodeDescription
FRI, 08.07.2011, 05:043Vollstaendige Versorgung von Marktplatz. (2,0,3,1,0)
FRI, 08.07.2011, 05:042Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
FRI, 08.07.2011, 05:041Versorgung Spiele: (2134) Aktiv=21 Inaktiv=12 Selbst=4 => Tuecher: 171 Werkzeug: 65
FRI, 08.06.2012, 05:017Versorgung Summe/Tag: (0,0,0,0,28,13,3,20)
FRI, 08.06.2012, 05:011Versorgung Spiele: (2470) Aktiv=35 Inaktiv=6 Selbst=0 => Tuecher: 263 Werkzeug: 87
FRI, 08.06.2012, 05:012Versorgung Buerger: Anz=17/1 Baustellen=0 => Tuecher: 136 Nahrung: 850
FRI, 08.06.2012, 05:013Vollstaendige Versorgung von Marktplatz. (2,2,0,1,3)
FRI, 08.06.2007, 23:597Versorgung Summe/Tag: (0,0,0,0,30,11,2,0)
FRI, 08.06.2007, 23:592Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
FRI, 08.06.2007, 23:591Versorgung Spiele: (643) Aktiv=35 Inaktiv=0 Selbst=0 => Tuecher: 203 Werkzeug: 64
FRI, 08.06.2007, 23:593Vollstaendige Versorgung von Marktplatz. (2,0,1,3,1)
FRI, 08.05.2009, 22:022Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 128 Nahrung: 960

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)