City information

Taxation of Ü30

Marketplace
Wood311
Stone226
Ore252
Wool911
Food0
Cloth0
Tool0
Taler8500
Occupancy1700
Capacity1700
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1520 1521 1522 1523 1524 ... 2247 >>
TimeCodeDescription
SAT, 08.10.2005, 23:102Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 144 Nahrung: 1080
SAT, 08.10.2005, 23:101Versorgung Spiele: (1165) Aktiv=36 Inaktiv=0 Selbst=0 => Tuecher: 207 Werkzeug: 65
SAT, 08.10.2005, 23:107Versorgung Summe/Tag: (0,0,0,0,36,12,2,0)
SAT, 08.09.2018, 21:001Versorgung Spiele: (5883) Aktiv=55 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
SAT, 08.09.2018, 21:002Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 0 Nahrung: 400
SAT, 08.09.2018, 21:007Versorgung Summe/Tag: (0,0,0,0,13,0,0,0)
SAT, 08.09.2018, 21:003Vollstaendige Versorgung von Marktplatz. (0,0,1,0,0)
SAT, 08.09.2012, 21:003Vollstaendige Versorgung von Marktplatz. (1,0,0,4,3)
SAT, 08.09.2012, 21:001Versorgung Spiele: (3692) Aktiv=50 Inaktiv=2 Selbst=2 => Tuecher: 290 Werkzeug: 96
SAT, 08.09.2012, 21:002Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
SAT, 08.09.2012, 21:007Versorgung Summe/Tag: (0,0,0,0,30,14,3,0)
SAT, 08.09.2007, 00:201Versorgung Spiele: (1864) Aktiv=49 Inaktiv=0 Selbst=0 => Tuecher: 271 Werkzeug: 86

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)