City information

Taxation of Monte Monaco

Marketplace
Wood969
Stone353
Ore451
Wool719
Food0
Cloth0
Tool0
Taler12500
Occupancy2492
Capacity2500
Occupation Percentage99.7%

Recent days' taxes Page << 1 ... 1843 1844 1845 1846 1847 ... 2439 >>
TimeCodeDescription
TUE, 09.11.2010, 22:033Vollstaendige Versorgung von Marktplatz. (3,2,2,7,2)
TUE, 09.11.2021, 21:002Versorgung Buerger: Anz=26/0 Baustellen=1 => Tuecher: 0 Nahrung: 650
TUE, 09.11.2021, 21:007Versorgung Summe/Tag: (0,0,0,0,22,0,0,0)
TUE, 09.11.2021, 21:003Vollstaendige Versorgung von Marktplatz. (2,0,0,0,0)
TUE, 09.11.2021, 21:001Versorgung Spiele: (7041) Aktiv=0 Inaktiv=92 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 09.12.2008, 22:027Versorgung Summe/Tag: (0,0,0,0,46,18,4,0)
TUE, 09.12.2008, 22:023Vollstaendige Versorgung von Marktplatz. (3,1,4,1,3)
TUE, 09.12.2008, 22:022Versorgung Buerger: Anz=23/0 Baustellen=1 => Tuecher: 184 Nahrung: 1380
TUE, 09.12.2008, 22:021Versorgung Spiele: (2323) Aktiv=67 Inaktiv=0 Selbst=0 => Tuecher: 349 Werkzeug: 115
TUE, 09.12.2014, 21:001Versorgung Spiele: (4514) Aktiv=87 Inaktiv=5 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 09.12.2014, 21:002Versorgung Buerger: Anz=27/0 Baustellen=1 => Tuecher: 0 Nahrung: 675
TUE, 09.12.2014, 21:003Vollstaendige Versorgung von Marktplatz. (1,0,1,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)