City information

Taxation of Parentia

Marketplace
Wood217
Stone212
Ore13
Wool421
Food134
Cloth0
Tool0
Taler1897
Occupancy997
Capacity2000
Occupation Percentage49.9%

Recent days' taxes Page << 1 ... 1993 1994 1995 1996 1997 ... 2045 >>
TimeCodeDescription
WED, 26.03.2025, 05:003Vollstaendige Versorgung von Marktplatz. (0,1,0,0,0)
WED, 26.03.2025, 05:001Versorgung Spiele: (7297) Aktiv=27 Inaktiv=23 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 26.04.2006, 22:052Versorgung Buerger: Anz=19/0 Baustellen=1 => Tuecher: 152 Nahrung: 1140
WED, 26.04.2006, 22:051Versorgung Spiele: (389) Aktiv=32 Inaktiv=0 Selbst=0 => Tuecher: 224 Werkzeug: 68
WED, 26.04.2006, 22:057Versorgung Summe/Tag: (0,0,0,0,38,13,2,0)
WED, 26.04.2006, 22:053Vollstaendige Versorgung von Marktplatz. (0,1,5,0,2)
WED, 26.04.2023, 05:002Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 0 Nahrung: 500
WED, 26.04.2023, 05:003Vollstaendige Versorgung von Marktplatz. (0,1,0,0,0)
WED, 26.04.2023, 05:001Versorgung Spiele: (6597) Aktiv=25 Inaktiv=25 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 26.04.2023, 05:007Versorgung Summe/Tag: (0,0,0,0,17,0,0,0)
WED, 26.05.2010, 22:043Vollstaendige Versorgung von Marktplatz. (0,1,3,1,1)
WED, 26.05.2010, 22:042Versorgung Buerger: Anz=15/0 Baustellen=0 => Tuecher: 120 Nahrung: 750

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)