City information

Taxation of Ü30

Marketplace
Wood311
Stone226
Ore252
Wool911
Food0
Cloth0
Tool0
Taler8500
Occupancy1700
Capacity1700
Occupation Percentage100%

Recent days' taxes Page << 1 ... 2028 2029 2030 2031 2032 ... 2247 >>
TimeCodeDescription
WED, 10.11.2021, 21:004Versorgung ueber Lager abgewickelt.
WED, 10.11.2021, 21:007Versorgung Summe/Tag: (0,0,0,0,14,0,0,0)
WED, 10.11.2021, 21:001Versorgung Spiele: (7042) Aktiv=50 Inaktiv=5 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 10.12.2008, 22:137Versorgung Summe/Tag: (0,0,0,0,40,15,3,0)
WED, 10.12.2008, 22:132Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 160 Nahrung: 1200
WED, 10.12.2008, 22:131Versorgung Spiele: (2325) Aktiv=50 Inaktiv=0 Selbst=0 => Tuecher: 290 Werkzeug: 91
WED, 10.12.2008, 22:133Vollstaendige Versorgung von Marktplatz. (2,3,1,0,4)
WED, 11.01.2006, 23:331Versorgung Spiele: (1260) Aktiv=39 Inaktiv=0 Selbst=0 => Tuecher: 219 Werkzeug: 69
WED, 11.01.2006, 23:332Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
WED, 11.01.2006, 23:337Versorgung Summe/Tag: (0,0,0,0,28,12,3,0)
WED, 11.01.2006, 23:333Vollstaendige Versorgung von Marktplatz. (1,1,2,0,3)
WED, 11.01.2012, 21:002Versorgung Buerger: Anz=18/1 Baustellen=0 => Tuecher: 144 Nahrung: 900

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)