City information

Taxation of Ü30

Marketplace
Wood359
Stone211
Ore316
Wool800
Food4
Cloth0
Tool0
Taler8503
Occupancy1690
Capacity1700
Occupation Percentage99.4%

Recent days' taxes Page << 1 ... 2038 2039 2040 2041 2042 ... 2222 >>
TimeCodeDescription
WED, 14.01.2009, 22:031Versorgung Spiele: (2359) Aktiv=51 Inaktiv=0 Selbst=0 => Tuecher: 297 Werkzeug: 94
WED, 14.01.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,33,16,4,0)
WED, 14.01.2009, 22:032Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
WED, 14.01.2009, 22:033Vollstaendige Versorgung von Marktplatz. (3,0,1,3,3)
WED, 14.02.2007, 23:317Versorgung Summe/Tag: (0,0,0,0,34,14,3,0)
WED, 14.02.2007, 23:311Versorgung Spiele: (1659) Aktiv=48 Inaktiv=0 Selbst=0 => Tuecher: 276 Werkzeug: 87
WED, 14.02.2007, 23:312Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 136 Nahrung: 1020
WED, 14.02.2007, 23:313Vollstaendige Versorgung von Marktplatz. (3,2,1,2,1)
WED, 14.02.2018, 21:007Versorgung Summe/Tag: (0,0,0,0,14,0,0,0)
WED, 14.02.2018, 21:002Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 0 Nahrung: 400
WED, 14.02.2018, 21:001Versorgung Spiele: (5677) Aktiv=55 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 14.02.2018, 21:003Vollstaendige Versorgung von Marktplatz. (1,0,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)