City information

Taxation of Ü30

Marketplace
Wood359
Stone211
Ore316
Wool800
Food0
Cloth0
Tool0
Taler8500
Occupancy1686
Capacity1700
Occupation Percentage99.2%

Recent days' taxes Page << 1 ... 2171 2172 2173 2174 2175 ... 2223 >>
TimeCodeDescription
WED, 26.08.2020, 21:003Vollstaendige Versorgung von Marktplatz. (0,1,0,0,0)
WED, 26.08.2020, 21:007Versorgung Summe/Tag: (0,0,0,0,14,0,0,0)
WED, 26.09.2007, 00:231Versorgung Spiele: (1882) Aktiv=49 Inaktiv=0 Selbst=0 => Tuecher: 271 Werkzeug: 86
WED, 26.09.2007, 00:237Versorgung Summe/Tag: (0,0,0,0,30,14,3,0)
WED, 26.09.2007, 00:232Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
WED, 26.09.2007, 00:233Vollstaendige Versorgung von Marktplatz. (2,2,1,1,2)
WED, 26.09.2012, 21:002Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
WED, 26.09.2012, 21:001Versorgung Spiele: (3710) Aktiv=50 Inaktiv=2 Selbst=2 => Tuecher: 290 Werkzeug: 96
WED, 26.09.2012, 21:003Vollstaendige Versorgung von Marktplatz. (0,2,2,2,2)
WED, 26.09.2012, 21:007Versorgung Summe/Tag: (0,0,0,0,30,14,3,0)
WED, 26.09.2018, 21:002Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 0 Nahrung: 400
WED, 26.09.2018, 21:001Versorgung Spiele: (5901) Aktiv=55 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)