City information

Taxation of MagicTown

Marketplace
Wood573
Stone475
Ore390
Wool858
Food0
Cloth0
Tool0
Taler14
Occupancy2296
Capacity2300
Occupation Percentage99.8%

Recent days' taxes Page << 1 ... 2292 2293 2294 2295 2296 ... 2584 >>
TimeCodeDescription
FRI, 24.11.2023, 20:002Versorgung Buerger: Anz=23/0 Baustellen=1 => Tuecher: 0 Nahrung: 575
FRI, 24.11.2017, 20:003Vollstaendige Versorgung von Marktplatz. (0,0,0,1,0)
FRI, 24.11.2017, 20:001Versorgung Spiele: (5409) Aktiv=72 Inaktiv=1 Selbst=0 => Tuecher: 0 Werkzeug: 0
FRI, 24.11.2017, 20:002Versorgung Buerger: Anz=23/0 Baustellen=1 => Tuecher: 0 Nahrung: 575
FRI, 24.11.2017, 20:007Versorgung Summe/Tag: (0,0,0,0,19,0,0,0)
FRI, 24.11.2006, 20:511Versorgung Spiele: (1391) Aktiv=55 Inaktiv=0 Selbst=1 => Tuecher: 289 Werkzeug: 95
FRI, 24.11.2006, 20:512Versorgung Buerger: Anz=26/3 Baustellen=0 => Tuecher: 208 Nahrung: 1300
FRI, 24.11.2006, 20:517Versorgung Summe/Tag: (0,0,0,0,44,17,3,60)
FRI, 24.11.2006, 20:513Vollstaendige Versorgung von Marktplatz. (2,1,7,1,0)
FRI, 24.10.2025, 20:005Kein Spiel mehr aktiv.
FRI, 24.10.2025, 20:005Kein Spiel mehr aktiv.
FRI, 24.10.2025, 20:002Versorgung Buerger: Anz=23/0 Baustellen=1 => Tuecher: 0 Nahrung: 575

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)