City information

Taxation of Salue-Bawü

Marketplace
Wood61
Stone30
Ore14
Wool147
Food72
Cloth0
Tool0
Taler537
Occupancy324
Capacity1000
Occupation Percentage32.4%

Recent days' taxes Page << 1 ... 553 554 555 556 557 ... 1142 >>
TimeCodeDescription
SUN, 19.03.2006, 18:562Versorgung Buerger: Anz=14/0 Baustellen=0 => Tuecher: 112 Nahrung: 700
SUN, 19.03.2006, 18:561Versorgung Spiele: (268) Aktiv=16 Inaktiv=0 Selbst=0 => Tuecher: 124 Werkzeug: 36
SUN, 19.02.2012, 21:012Versorgung Buerger: Anz=9/0 Baustellen=0 => Tuecher: 72 Nahrung: 450
SUN, 19.02.2012, 21:011Versorgung Spiele: (2432) Aktiv=7 Inaktiv=23 Selbst=0 => Tuecher: 67 Werkzeug: 43
SUN, 19.02.2012, 21:017Versorgung Summe/Tag: (0,0,0,0,15,5,2,0)
SUN, 19.02.2012, 21:013Vollstaendige Versorgung von Marktplatz. (1,1,2,0,0)
SUN, 19.02.2006, 18:501Versorgung Spiele: (240) Aktiv=15 Inaktiv=0 Selbst=0 => Tuecher: 114 Werkzeug: 33
SUN, 19.02.2006, 18:507Versorgung Summe/Tag: (0,0,0,0,25,8,1,0)
SUN, 19.02.2006, 18:503Vollstaendige Versorgung von Marktplatz. (0,2,1,2,0)
SUN, 19.02.2006, 18:502Versorgung Buerger: Anz=15/0 Baustellen=0 => Tuecher: 120 Nahrung: 750
SUN, 19.01.2014, 21:002Versorgung Buerger: Anz=9/0 Baustellen=0 => Tuecher: 72 Nahrung: 450
SUN, 19.01.2014, 21:003Vollstaendige Versorgung von Marktplatz. (1,0,0,1,1)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)