City information

Taxation of Roma

Marketplace
Wood215
Stone133
Ore255
Wool312
Food185
Cloth0
Tool0
Taler5500
Occupancy1100
Capacity1100
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1121 1122 1123 1124 1125 ... 1134 >>
TimeCodeDescription
SAT, 18.06.2005, 21:437Versorgung Summe/Tag: (0,0,0,0,42,19,4,0)
FRI, 17.06.2005, 21:441Versorgung Spiele: (717) Aktiv=66 Inaktiv=0 Selbst=0 => Tuecher: 354 Werkzeug: 116
FRI, 17.06.2005, 21:442Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250
FRI, 17.06.2005, 21:443Vollstaendige Versorgung von Marktplatz. (1,3,2,4,1)
FRI, 17.06.2005, 21:447Versorgung Summe/Tag: (0,0,0,0,41,18,4,0)
THU, 16.06.2005, 21:431Versorgung Spiele: (716) Aktiv=66 Inaktiv=0 Selbst=0 => Tuecher: 354 Werkzeug: 116
THU, 16.06.2005, 21:432Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250
THU, 16.06.2005, 21:433Vollstaendige Versorgung von Marktplatz. (2,4,1,1,3)
THU, 16.06.2005, 21:437Versorgung Summe/Tag: (0,0,0,0,41,19,4,0)
WED, 15.06.2005, 21:431Versorgung Spiele: (715) Aktiv=66 Inaktiv=0 Selbst=0 => Tuecher: 354 Werkzeug: 116
WED, 15.06.2005, 21:432Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250
WED, 15.06.2005, 21:433Vollstaendige Versorgung von Marktplatz. (1,1,1,3,5)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)