City information

Taxation of Comune

Marketplace
Wood97
Stone117
Ore83
Wool405
Food276
Cloth10
Tool50
Taler1630
Occupancy1258
Capacity3500
Occupation Percentage35.9%

Recent days' taxes Page << 1 ... 979 980 981 982 983 ... 1257 >>
TimeCodeDescription
TUE, 14.11.2006, 06:493Vollstaendige Versorgung von Marktplatz. (1,0,1,3,0)
TUE, 14.11.2006, 06:491Versorgung Spiele: (245) Aktiv=23 Inaktiv=0 Selbst=0 => Tuecher: 164 Werkzeug: 50
TUE, 14.12.2010, 06:003Vollstaendige Versorgung von Marktplatz. (3,4,3,3,1)
TUE, 14.12.2010, 06:007Versorgung Summe/Tag: (0,0,0,0,53,22,5,0)
TUE, 14.12.2010, 06:002Versorgung Buerger: Anz=32/0 Baustellen=0 => Tuecher: 256 Nahrung: 1600
TUE, 14.12.2010, 06:001Versorgung Spiele: (1736) Aktiv=62 Inaktiv=0 Selbst=1 => Tuecher: 386 Werkzeug: 121
TUE, 15.01.2008, 00:167Versorgung Summe/Tag: (0,0,0,0,37,14,3,0)
TUE, 15.01.2008, 00:162Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
TUE, 15.01.2008, 00:163Vollstaendige Versorgung von Marktplatz. (4,2,1,2,0)
TUE, 15.01.2008, 00:161Versorgung Spiele: (672) Aktiv=38 Inaktiv=0 Selbst=0 => Tuecher: 233 Werkzeug: 71
TUE, 15.01.2013, 20:003Vollstaendige Versorgung von Marktplatz. (3,4,3,3,3)
TUE, 15.01.2013, 20:002Versorgung Buerger: Anz=38/1 Baustellen=0 => Tuecher: 304 Nahrung: 1900

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)