City information

Taxation of LateLounge

Marketplace
Wood272
Stone331
Ore384
Wool723
Food390
Cloth0
Tool0
Taler10500
Occupancy2100
Capacity2100
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1155 1156 1157 1158 1159 ... 1195 >>
TimeCodeDescription
TUE, 06.09.2005, 23:013Vollstaendige Versorgung von Marktplatz. (1,2,2,1,2)
TUE, 06.09.2005, 23:017Versorgung Summe/Tag: (0,0,0,0,32,14,3,20)
MON, 05.09.2005, 23:011Versorgung Spiele: (762) Aktiv=48 Inaktiv=0 Selbst=0 => Tuecher: 276 Werkzeug: 88
MON, 05.09.2005, 23:012Versorgung Buerger: Anz=19/1 Baustellen=0 => Tuecher: 152 Nahrung: 950
MON, 05.09.2005, 23:013Vollstaendige Versorgung von Marktplatz. (4,0,0,1,3)
MON, 05.09.2005, 23:017Versorgung Summe/Tag: (0,0,0,0,32,14,2,20)
SUN, 04.09.2005, 23:011Versorgung Spiele: (761) Aktiv=48 Inaktiv=0 Selbst=0 => Tuecher: 276 Werkzeug: 88
SUN, 04.09.2005, 23:012Versorgung Buerger: Anz=19/1 Baustellen=0 => Tuecher: 152 Nahrung: 950
SUN, 04.09.2005, 23:013Vollstaendige Versorgung von Marktplatz. (1,1,2,3,1)
SUN, 04.09.2005, 23:017Versorgung Summe/Tag: (0,0,0,0,32,14,3,20)
SAT, 03.09.2005, 23:011Versorgung Spiele: (760) Aktiv=48 Inaktiv=0 Selbst=0 => Tuecher: 276 Werkzeug: 88
SAT, 03.09.2005, 23:012Versorgung Buerger: Anz=19/1 Baustellen=0 => Tuecher: 152 Nahrung: 950

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)