City information

Taxation of Comune

Marketplace
Wood235
Stone289
Ore170
Wool1576
Food1037
Cloth6
Tool35
Taler1004
Occupancy3500
Capacity3500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1158 1159 1160 1161 1162 ... 1257 >>
TimeCodeDescription
FRI, 02.02.2007, 07:282Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
FRI, 02.02.2007, 07:283Vollstaendige Versorgung von Marktplatz. (3,1,0,1,2)
FRI, 02.02.2007, 07:287Versorgung Summe/Tag: (0,0,0,0,27,11,2,0)
THU, 01.02.2007, 07:271Versorgung Spiele: (324) Aktiv=28 Inaktiv=0 Selbst=0 => Tuecher: 196 Werkzeug: 60
THU, 01.02.2007, 07:272Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
THU, 01.02.2007, 07:273Vollstaendige Versorgung von Marktplatz. (0,3,2,0,2)
THU, 01.02.2007, 07:277Versorgung Summe/Tag: (0,0,0,0,27,11,2,0)
WED, 31.01.2007, 07:281Versorgung Spiele: (323) Aktiv=28 Inaktiv=0 Selbst=0 => Tuecher: 196 Werkzeug: 60
WED, 31.01.2007, 07:282Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
WED, 31.01.2007, 07:283Vollstaendige Versorgung von Marktplatz. (1,2,1,1,1)
WED, 31.01.2007, 07:287Versorgung Summe/Tag: (0,0,0,0,26,11,2,0)
TUE, 30.01.2007, 07:281Versorgung Spiele: (322) Aktiv=28 Inaktiv=0 Selbst=0 => Tuecher: 196 Werkzeug: 60

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)