City information

Taxation of Ü30

Marketplace
Wood416
Stone137
Ore326
Wool813
Food0
Cloth0
Tool0
Taler8500
Occupancy1692
Capacity1700
Occupation Percentage99.5%

Recent days' taxes Page << 1 ... 1312 1313 1314 1315 1316 ... 2319 >>
TimeCodeDescription
WED, 25.09.2013, 21:011Versorgung Spiele: (4074) Aktiv=55 Inaktiv=1 Selbst=1 => Tuecher: 313 Werkzeug: 102
WED, 25.09.2013, 21:012Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
WED, 25.09.2013, 21:013Vollstaendige Versorgung von Marktplatz. (2,3,3,1,1)
WED, 25.09.2013, 21:017Versorgung Summe/Tag: (0,0,0,0,35,16,4,0)
TUE, 24.09.2013, 21:001Versorgung Spiele: (4073) Aktiv=55 Inaktiv=1 Selbst=1 => Tuecher: 313 Werkzeug: 102
TUE, 24.09.2013, 21:002Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
TUE, 24.09.2013, 21:003Vollstaendige Versorgung von Marktplatz. (1,2,1,3,3)
TUE, 24.09.2013, 21:007Versorgung Summe/Tag: (0,0,0,0,35,17,4,0)
MON, 23.09.2013, 21:011Versorgung Spiele: (4072) Aktiv=55 Inaktiv=1 Selbst=1 => Tuecher: 313 Werkzeug: 102
MON, 23.09.2013, 21:012Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
MON, 23.09.2013, 21:013Vollstaendige Versorgung von Marktplatz. (2,1,3,3,1)
MON, 23.09.2013, 21:017Versorgung Summe/Tag: (0,0,0,0,35,16,4,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)