City information

Taxation of DreamCity

Marketplace
Wood385
Stone113
Ore131
Wool682
Food447
Cloth4
Tool6
Taler818
Occupancy1800
Capacity1800
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1464 1465 1466 1467 1468 ... 1850 >>
TimeCodeDescription
THU, 17.07.2008, 20:081Versorgung Spiele: (2178) Aktiv=51 Inaktiv=1 Selbst=0 => Tuecher: 279 Werkzeug: 90
THU, 17.07.2008, 20:082Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200
THU, 17.07.2008, 20:083Vollstaendige Versorgung von Marktplatz. (2,2,0,4,2)
THU, 17.07.2008, 20:087Versorgung Summe/Tag: (0,0,0,0,40,16,3,0)
WED, 16.07.2008, 20:071Versorgung Spiele: (2177) Aktiv=51 Inaktiv=1 Selbst=0 => Tuecher: 279 Werkzeug: 90
WED, 16.07.2008, 20:072Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200
WED, 16.07.2008, 20:073Vollstaendige Versorgung von Marktplatz. (3,1,3,2,1)
WED, 16.07.2008, 20:077Versorgung Summe/Tag: (0,0,0,0,40,16,3,0)
TUE, 15.07.2008, 20:071Versorgung Spiele: (2176) Aktiv=51 Inaktiv=1 Selbst=0 => Tuecher: 279 Werkzeug: 90
TUE, 15.07.2008, 20:072Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200
TUE, 15.07.2008, 20:073Vollstaendige Versorgung von Marktplatz. (2,2,3,1,2)
TUE, 15.07.2008, 20:077Versorgung Summe/Tag: (0,0,0,0,40,16,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)