City information

Taxation of ExtremoLusio

Marketplace
Wood302
Stone270
Ore179
Wool349
Food0
Cloth0
Tool0
Taler3
Occupancy1100
Capacity1100
Occupation Percentage100%

Recent days' taxes Page << 1 ... 2907 2908 2909 2910 2911 ... 3246 >>
TimeCodeDescription
FRI, 16.10.2009, 22:022Versorgung Buerger: Anz=11/0 Baustellen=1 => Tuecher: 88 Nahrung: 660
FRI, 16.10.2009, 22:024Versorgung ueber Lager abgewickelt.
FRI, 16.10.2009, 22:027Versorgung Summe/Tag: (0,0,0,0,22,4,1,0)
THU, 15.10.2009, 22:021Versorgung Spiele: (1049) Aktiv=4 Inaktiv=19 Selbst=0 => Tuecher: 37 Werkzeug: 30
THU, 15.10.2009, 22:022Versorgung Buerger: Anz=11/0 Baustellen=1 => Tuecher: 88 Nahrung: 660
THU, 15.10.2009, 22:024Versorgung ueber Lager abgewickelt.
THU, 15.10.2009, 22:027Versorgung Summe/Tag: (0,0,0,0,22,4,1,0)
WED, 14.10.2009, 22:021Versorgung Spiele: (1048) Aktiv=4 Inaktiv=19 Selbst=0 => Tuecher: 37 Werkzeug: 30
WED, 14.10.2009, 22:022Versorgung Buerger: Anz=11/0 Baustellen=1 => Tuecher: 88 Nahrung: 660
WED, 14.10.2009, 22:023Vollstaendige Versorgung von Marktplatz. (1,0,1,1,1)
WED, 14.10.2009, 22:027Versorgung Summe/Tag: (0,0,0,0,22,5,1,0)
TUE, 13.10.2009, 22:011Versorgung Spiele: (1047) Aktiv=4 Inaktiv=19 Selbst=0 => Tuecher: 37 Werkzeug: 30

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)