City information

Taxation of Mittelerde

Marketplace
Wood91
Stone155
Ore46
Wool109
Food99
Cloth0
Tool0
Taler2500
Occupancy500
Capacity500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 751 752 753 754 755 ... 1400 >>
TimeCodeDescription
MON, 20.09.2010, 02:003Vollstaendige Versorgung von Marktplatz. (2,2,2,0,3)
MON, 20.09.2010, 02:007Versorgung Summe/Tag: (0,0,0,0,40,13,3,0)
SUN, 19.09.2010, 02:001Versorgung Spiele: (2910) Aktiv=37 Inaktiv=6 Selbst=2 => Tuecher: 235 Werkzeug: 80
SUN, 19.09.2010, 02:002Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 160 Nahrung: 1200
SUN, 19.09.2010, 02:003Vollstaendige Versorgung von Marktplatz. (2,3,2,0,1)
SUN, 19.09.2010, 02:007Versorgung Summe/Tag: (0,0,0,0,40,13,2,0)
SAT, 18.09.2010, 02:001Versorgung Spiele: (2909) Aktiv=37 Inaktiv=6 Selbst=2 => Tuecher: 235 Werkzeug: 80
SAT, 18.09.2010, 02:002Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 160 Nahrung: 1200
SAT, 18.09.2010, 02:003Vollstaendige Versorgung von Marktplatz. (1,1,2,2,2)
SAT, 18.09.2010, 02:007Versorgung Summe/Tag: (0,0,0,0,40,13,2,0)
FRI, 17.09.2010, 02:001Versorgung Spiele: (2908) Aktiv=37 Inaktiv=6 Selbst=2 => Tuecher: 235 Werkzeug: 80
FRI, 17.09.2010, 02:002Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 160 Nahrung: 1200

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)