City information

Taxation of Jenisiti

Marketplace
Wood274
Stone322
Ore123
Wool639
Food442
Cloth0
Tool0
Taler6581
Occupancy1800
Capacity1800
Occupation Percentage100%

Recent days' taxes Page << 1 ... 779 780 781 782 783 ... 1414 >>
TimeCodeDescription
SUN, 23.10.2011, 18:002Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
SUN, 23.10.2011, 18:003Vollstaendige Versorgung von Marktplatz. (0,4,3,2,1)
SUN, 23.10.2011, 18:007Versorgung Summe/Tag: (0,0,0,0,34,17,4,0)
SAT, 22.10.2011, 18:001Versorgung Spiele: (1939) Aktiv=49 Inaktiv=1 Selbst=0 => Tuecher: 346 Werkzeug: 106
SAT, 22.10.2011, 18:002Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
SAT, 22.10.2011, 18:003Vollstaendige Versorgung von Marktplatz. (3,0,1,2,4)
SAT, 22.10.2011, 18:007Versorgung Summe/Tag: (0,0,0,0,34,17,3,0)
FRI, 21.10.2011, 18:001Versorgung Spiele: (1938) Aktiv=49 Inaktiv=1 Selbst=0 => Tuecher: 346 Werkzeug: 106
FRI, 21.10.2011, 18:002Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
FRI, 21.10.2011, 18:003Vollstaendige Versorgung von Marktplatz. (4,1,0,1,3)
FRI, 21.10.2011, 18:007Versorgung Summe/Tag: (0,0,0,0,33,17,3,0)
THU, 20.10.2011, 18:001Versorgung Spiele: (1937) Aktiv=50 Inaktiv=1 Selbst=0 => Tuecher: 356 Werkzeug: 109

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)