City information

Taxation of Drachenfels

Marketplace
Wood223
Stone287
Ore255
Wool545
Food190
Cloth0
Tool0
Taler7500
Occupancy1500
Capacity1500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 979 980 981 982 983 ... 1123 >>
TimeCodeDescription
FRI, 14.07.2006, 22:241Versorgung Spiele: (186) Aktiv=19 Inaktiv=0 Selbst=0 => Tuecher: 145 Werkzeug: 43
FRI, 14.07.2006, 22:242Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
FRI, 14.07.2006, 22:243Vollstaendige Versorgung von Marktplatz. (1,2,0,2,1)
FRI, 14.07.2006, 22:247Versorgung Summe/Tag: (0,0,0,0,31,10,1,0)
THU, 13.07.2006, 22:251Versorgung Spiele: (185) Aktiv=19 Inaktiv=0 Selbst=0 => Tuecher: 145 Werkzeug: 43
THU, 13.07.2006, 22:252Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
THU, 13.07.2006, 22:253Vollstaendige Versorgung von Marktplatz. (2,0,0,2,2)
THU, 13.07.2006, 22:257Versorgung Summe/Tag: (0,0,0,0,32,10,1,0)
WED, 12.07.2006, 22:251Versorgung Spiele: (184) Aktiv=19 Inaktiv=0 Selbst=0 => Tuecher: 145 Werkzeug: 43
WED, 12.07.2006, 22:252Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
WED, 12.07.2006, 22:253Vollstaendige Versorgung von Marktplatz. (0,1,2,1,3)
WED, 12.07.2006, 22:257Versorgung Summe/Tag: (0,0,0,0,32,10,2,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)