City information

Taxation of LosVelozes

Marketplace
Wood27
Stone15
Ore8
Wool127
Food73
Cloth0
Tool0
Taler32530
Occupancy250
Capacity6500
Occupation Percentage3.8%

Recent days' taxes Page << 1 ... 327 328 329 330 331 ... 1123 >>
TimeCodeDescription
SAT, 02.03.2013, 20:002Versorgung Buerger: Anz=61/0 Baustellen=0 => Tuecher: 488 Nahrung: 3050
SAT, 02.03.2013, 20:003Vollstaendige Versorgung von Marktplatz. (4,5,8,4,3)
SAT, 02.04.2011, 20:001Versorgung Spiele: (3167) Aktiv=100 Inaktiv=10 Selbst=0 => Tuecher: 601 Werkzeug: 206
SAT, 02.04.2011, 20:003Vollstaendige Versorgung von Marktplatz. (3,6,6,6,3)
SAT, 02.04.2011, 20:002Versorgung Buerger: Anz=61/0 Baustellen=0 => Tuecher: 488 Nahrung: 3050
SAT, 02.04.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,102,36,7,0)
SAT, 02.05.2009, 22:012Versorgung Buerger: Anz=62/0 Baustellen=0 => Tuecher: 496 Nahrung: 3100
SAT, 02.05.2009, 22:017Versorgung Summe/Tag: (0,0,0,0,103,33,5,0)
SAT, 02.05.2009, 22:013Vollstaendige Versorgung von Marktplatz. (6,6,2,4,4)
SAT, 02.05.2009, 22:011Versorgung Spiele: (2467) Aktiv=91 Inaktiv=12 Selbst=0 => Tuecher: 490 Werkzeug: 175
SAT, 02.06.2007, 23:583Vollstaendige Versorgung von Marktplatz. (4,5,5,4,8)
SAT, 02.06.2007, 23:582Versorgung Buerger: Anz=74/0 Baustellen=0 => Tuecher: 592 Nahrung: 3700

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)