City information

Taxation of Mittelerde

Marketplace
Wood91
Stone155
Ore46
Wool109
Food99
Cloth0
Tool0
Taler2500
Occupancy500
Capacity500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1121 1122 1123 1124 1125 ... 1400 >>
TimeCodeDescription
FRI, 31.08.2007, 04:182Versorgung Buerger: Anz=23/0 Baustellen=0 => Tuecher: 184 Nahrung: 1150
FRI, 31.08.2007, 04:183Vollstaendige Versorgung von Marktplatz. (0,2,2,1,4)
FRI, 31.08.2007, 04:187Versorgung Summe/Tag: (0,0,0,0,38,14,3,0)
THU, 30.08.2007, 04:181Versorgung Spiele: (1794) Aktiv=41 Inaktiv=0 Selbst=0 => Tuecher: 242 Werkzeug: 76
THU, 30.08.2007, 04:182Versorgung Buerger: Anz=23/0 Baustellen=0 => Tuecher: 184 Nahrung: 1150
THU, 30.08.2007, 04:183Vollstaendige Versorgung von Marktplatz. (1,1,2,2,3)
THU, 30.08.2007, 04:187Versorgung Summe/Tag: (0,0,0,0,39,14,3,0)
WED, 29.08.2007, 04:181Versorgung Spiele: (1793) Aktiv=41 Inaktiv=0 Selbst=0 => Tuecher: 242 Werkzeug: 76
WED, 29.08.2007, 04:182Versorgung Buerger: Anz=23/0 Baustellen=0 => Tuecher: 184 Nahrung: 1150
WED, 29.08.2007, 04:183Vollstaendige Versorgung von Marktplatz. (4,3,0,1,1)
WED, 29.08.2007, 04:187Versorgung Summe/Tag: (0,0,0,0,39,14,3,0)
TUE, 28.08.2007, 04:181Versorgung Spiele: (1792) Aktiv=41 Inaktiv=0 Selbst=0 => Tuecher: 242 Werkzeug: 76

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)