City information

Taxation of SouthPark

Marketplace
Wood1507
Stone555
Ore628
Wool1583
Food1227
Cloth0
Tool0
Taler248
Occupancy5500
Capacity5500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1167 1168 1169 1170 1171 ... 1231 >>
TimeCodeDescription
WED, 20.10.2010, 00:002Versorgung Buerger: Anz=54/0 Baustellen=0 => Tuecher: 432 Nahrung: 2700
WED, 20.10.2010, 00:001Versorgung Spiele: (1933) Aktiv=67 Inaktiv=2 Selbst=2 => Tuecher: 433 Werkzeug: 138
WED, 20.10.2010, 00:003Vollstaendige Versorgung von Marktplatz. (1,4,7,3,5)
WED, 20.10.2010, 00:007Versorgung Summe/Tag: (0,0,0,0,90,29,5,0)
WED, 20.11.2013, 00:017Versorgung Summe/Tag: (0,0,0,0,30,20,5,0)
WED, 20.11.2013, 00:011Versorgung Spiele: (3060) Aktiv=73 Inaktiv=4 Selbst=1 => Tuecher: 457 Werkzeug: 149
WED, 20.11.2013, 00:013Vollstaendige Versorgung von Marktplatz. (2,2,2,4,1)
WED, 20.11.2013, 00:012Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
WED, 20.11.2024, 06:001Versorgung Spiele: (7078) Aktiv=135 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 20.11.2024, 06:007Versorgung Summe/Tag: (0,0,0,0,92,0,0,0)
WED, 20.11.2024, 06:002Versorgung Buerger: Anz=55/0 Baustellen=2 => Tuecher: 0 Nahrung: 2750
WED, 20.11.2024, 06:003Vollstaendige Versorgung von Marktplatz. (2,3,1,2,1)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)