City information

Taxation of Comune

Marketplace
Wood97
Stone117
Ore83
Wool405
Food276
Cloth10
Tool50
Taler1630
Occupancy1258
Capacity3500
Occupation Percentage35.9%

Recent days' taxes Page << 1 ... 1177 1178 1179 1180 1181 ... 1257 >>
TimeCodeDescription
FRI, 14.05.2010, 06:007Versorgung Summe/Tag: (0,0,0,0,54,22,4,0)
FRI, 14.05.2010, 06:001Versorgung Spiele: (1522) Aktiv=61 Inaktiv=0 Selbst=0 => Tuecher: 379 Werkzeug: 119
FRI, 14.05.2010, 06:003Vollstaendige Versorgung von Marktplatz. (4,1,3,3,3)
FRI, 14.04.2006, 10:393Vollstaendige Versorgung von Marktplatz. (3,0,1,2,0)
FRI, 14.04.2006, 10:397Versorgung Summe/Tag: (0,0,0,0,37,8,1,0)
FRI, 14.04.2006, 10:392Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
FRI, 14.04.2006, 10:391Versorgung Spiele: (31) Aktiv=9 Inaktiv=0 Selbst=0 => Tuecher: 66 Werkzeug: 20
FRI, 14.03.2014, 20:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,33,10,2)
FRI, 14.03.2014, 20:002Versorgung Buerger: Anz=37/2 Baustellen=0 => Tuecher: 296 Nahrung: 1850
FRI, 14.03.2014, 20:005Kein Spiel mehr aktiv.
FRI, 14.03.2014, 20:001Versorgung Spiele: (2923) Aktiv=0 Inaktiv=76 Selbst=1 => Tuecher: 0 Werkzeug: 76
FRI, 14.03.2014, 20:007Versorgung Summe/Tag: (0,0,0,0,62,10,2,40)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)