City information

Taxation of Ü30

Marketplace
Wood359
Stone211
Ore316
Wool800
Food0
Cloth0
Tool0
Taler8500
Occupancy1686
Capacity1700
Occupation Percentage99.2%

Recent days' taxes Page << 1 ... 1309 1310 1311 1312 1313 ... 2223 >>
TimeCodeDescription
SAT, 27.04.2024, 21:002Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 0 Nahrung: 425
SAT, 27.04.2019, 21:004Versorgung ueber Lager abgewickelt.
SAT, 27.04.2019, 21:002Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 0 Nahrung: 400
SAT, 27.04.2019, 21:007Versorgung Summe/Tag: (0,0,0,0,13,0,0,0)
SAT, 27.04.2019, 21:001Versorgung Spiele: (6114) Aktiv=53 Inaktiv=2 Selbst=0 => Tuecher: 0 Werkzeug: 0
SAT, 27.04.2013, 21:007Versorgung Summe/Tag: (0,0,0,0,30,15,3,0)
SAT, 27.04.2013, 21:003Vollstaendige Versorgung von Marktplatz. (2,2,0,3,2)
SAT, 27.04.2013, 21:002Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
SAT, 27.04.2013, 21:001Versorgung Spiele: (3923) Aktiv=49 Inaktiv=3 Selbst=2 => Tuecher: 289 Werkzeug: 96
SAT, 27.03.2021, 21:001Versorgung Spiele: (6814) Aktiv=52 Inaktiv=3 Selbst=0 => Tuecher: 0 Werkzeug: 0
SAT, 27.03.2021, 21:003Vollstaendige Versorgung von Marktplatz. (0,1,0,0,0)
SAT, 27.03.2021, 21:002Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 0 Nahrung: 425

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)