City information

Taxation of Xenopolis

Marketplace
Wood271
Stone181
Ore222
Wool449
Food177
Cloth0
Tool0
Taler2977
Occupancy1300
Capacity1300
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1164 1165 1166 1167 1168 ... 1455 >>
TimeCodeDescription
THU, 05.12.2013, 16:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,13,3,2)
THU, 29.09.2011, 16:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,4,4,2)
TUE, 23.12.2008, 16:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,54,19,4)
MON, 04.10.2010, 16:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,0,4,0)
SAT, 01.12.2012, 16:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,15,4,2)
FRI, 26.12.2008, 16:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,49,19,4)
SUN, 02.12.2012, 16:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,15,4,2)
SUN, 03.10.2010, 16:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,0,4,0)
THU, 25.12.2008, 16:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,34,18,4)
THU, 07.10.2010, 16:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,0,4,0)
SAT, 07.12.2013, 16:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,12,3,2)
FRI, 30.11.2012, 16:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,15,4,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)