City information

Taxation of Queen's Gambit

Marketplace
Wood101
Stone409
Ore286
Wool568
Food351
Cloth0
Tool37
Taler9500
Occupancy1900
Capacity1900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 841 842 843 844 845 ... 1124 >>
TimeCodeDescription
MON, 24.09.2007, 00:222Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500
MON, 24.09.2007, 00:223Vollstaendige Versorgung von Marktplatz. (2,1,0,1,1)
MON, 24.09.2007, 00:227Versorgung Summe/Tag: (0,0,0,0,17,10,2,0)
SUN, 23.09.2007, 00:231Versorgung Spiele: (1312) Aktiv=40 Inaktiv=0 Selbst=0 => Tuecher: 226 Werkzeug: 72
SUN, 23.09.2007, 00:232Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500
SUN, 23.09.2007, 00:233Vollstaendige Versorgung von Marktplatz. (1,2,0,1,2)
SUN, 23.09.2007, 00:237Versorgung Summe/Tag: (0,0,0,0,16,10,3,0)
SAT, 22.09.2007, 00:221Versorgung Spiele: (1311) Aktiv=40 Inaktiv=0 Selbst=0 => Tuecher: 226 Werkzeug: 72
SAT, 22.09.2007, 00:222Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500
SAT, 22.09.2007, 00:223Vollstaendige Versorgung von Marktplatz. (2,0,2,1,0)
SAT, 22.09.2007, 00:227Versorgung Summe/Tag: (0,0,0,0,17,10,2,0)
FRI, 21.09.2007, 00:231Versorgung Spiele: (1310) Aktiv=40 Inaktiv=0 Selbst=0 => Tuecher: 226 Werkzeug: 72

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)