City information

Taxation of Salue-Bawü

Marketplace
Wood61
Stone30
Ore14
Wool147
Food72
Cloth0
Tool0
Taler537
Occupancy324
Capacity1000
Occupation Percentage32.4%

Recent days' taxes Page << 1 ... 1122 1123 1124 1125 1126 ... 1142 >>
TimeCodeDescription
WED, 28.02.2007, 20:323Vollstaendige Versorgung von Marktplatz. (1,1,1,0,1)
WED, 28.03.2007, 20:412Versorgung Buerger: Anz=9/0 Baustellen=0 => Tuecher: 72 Nahrung: 450
WED, 28.03.2007, 20:413Vollstaendige Versorgung von Marktplatz. (2,0,0,1,1)
WED, 28.03.2007, 20:411Versorgung Spiele: (642) Aktiv=22 Inaktiv=0 Selbst=0 => Tuecher: 169 Werkzeug: 50
WED, 28.03.2007, 20:417Versorgung Summe/Tag: (0,0,0,0,15,8,2,0)
WED, 28.03.2012, 21:001Versorgung Spiele: (2470) Aktiv=7 Inaktiv=23 Selbst=0 => Tuecher: 67 Werkzeug: 43
WED, 28.03.2012, 21:007Versorgung Summe/Tag: (0,0,0,0,15,5,1,0)
WED, 28.03.2012, 21:003Vollstaendige Versorgung von Marktplatz. (0,1,2,0,0)
WED, 28.03.2012, 21:002Versorgung Buerger: Anz=9/0 Baustellen=0 => Tuecher: 72 Nahrung: 450
WED, 28.04.2010, 18:001Versorgung Spiele: (1769) Aktiv=33 Inaktiv=0 Selbst=0 => Tuecher: 219 Werkzeug: 66
WED, 28.04.2010, 18:007Versorgung Summe/Tag: (0,0,0,0,34,11,2,0)
WED, 28.04.2010, 18:002Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 136 Nahrung: 1020

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)