City information

Taxation of Nudelland

Marketplace
Wood386
Stone430
Ore300
Wool817
Food867
Cloth0
Tool0
Taler14000
Occupancy2800
Capacity2800
Occupation Percentage100%

Recent days' taxes Page << 1 ... 848 849 850 851 852 ... 941 >>
TimeCodeDescription
THU, 04.10.2007, 23:282Versorgung Buerger: Anz=33/0 Baustellen=0 => Tuecher: 264 Nahrung: 1650
THU, 04.10.2007, 23:283Vollstaendige Versorgung von Marktplatz. (2,3,3,2,2)
THU, 04.10.2007, 23:287Versorgung Summe/Tag: (0,0,0,0,55,17,3,0)
WED, 03.10.2007, 23:281Versorgung Spiele: (306) Aktiv=36 Inaktiv=0 Selbst=1 => Tuecher: 237 Werkzeug: 74
WED, 03.10.2007, 23:282Versorgung Buerger: Anz=33/0 Baustellen=0 => Tuecher: 264 Nahrung: 1650
WED, 03.10.2007, 23:283Vollstaendige Versorgung von Marktplatz. (2,2,2,2,4)
WED, 03.10.2007, 23:287Versorgung Summe/Tag: (0,0,0,0,55,17,3,0)
TUE, 02.10.2007, 23:281Versorgung Spiele: (305) Aktiv=36 Inaktiv=0 Selbst=1 => Tuecher: 237 Werkzeug: 74
TUE, 02.10.2007, 23:282Versorgung Buerger: Anz=33/0 Baustellen=0 => Tuecher: 264 Nahrung: 1650
TUE, 02.10.2007, 23:283Vollstaendige Versorgung von Marktplatz. (1,2,2,2,5)
TUE, 02.10.2007, 23:287Versorgung Summe/Tag: (0,0,0,0,55,17,3,0)
MON, 01.10.2007, 23:281Versorgung Spiele: (304) Aktiv=36 Inaktiv=0 Selbst=1 => Tuecher: 237 Werkzeug: 74

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)