City information

Taxation of Loreley

Marketplace
Wood313
Stone396
Ore239
Wool532
Food397
Cloth6
Tool1
Taler3262
Occupancy1900
Capacity1900
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 1120 >>
TimeCodeDescription
WED, 27.08.2014, 21:001Versorgung Spiele: (3709) Aktiv=40 Inaktiv=0 Selbst=0 => Tuecher: 253 Werkzeug: 81
WED, 27.08.2014, 21:002Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
WED, 27.08.2014, 21:003Vollstaendige Versorgung von Marktplatz. (1,0,2,2,3)
WED, 27.08.2014, 21:007Versorgung Summe/Tag: (0,0,0,0,28,13,3,0)
TUE, 26.08.2014, 21:001Versorgung Spiele: (3708) Aktiv=40 Inaktiv=0 Selbst=0 => Tuecher: 253 Werkzeug: 81
TUE, 26.08.2014, 21:002Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
TUE, 26.08.2014, 21:003Vollstaendige Versorgung von Marktplatz. (2,0,1,3,2)
TUE, 26.08.2014, 21:007Versorgung Summe/Tag: (0,0,0,0,29,13,3,0)
MON, 25.08.2014, 21:001Versorgung Spiele: (3707) Aktiv=40 Inaktiv=0 Selbst=0 => Tuecher: 253 Werkzeug: 81
MON, 25.08.2014, 21:002Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
MON, 25.08.2014, 21:003Vollstaendige Versorgung von Marktplatz. (3,1,1,1,1)
MON, 25.08.2014, 21:007Versorgung Summe/Tag: (0,0,0,0,28,13,2,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)