City information

Taxation of Rivendell

Marketplace
Wood39
Stone19
Ore99
Wool297
Food166
Cloth0
Tool10
Taler2257
Occupancy670
Capacity3700
Occupation Percentage18.1%

Recent days' taxes Page 2 3 4 5 ... 1365 >>
TimeCodeDescription
WED, 22.10.2025, 03:001Versorgung Spiele: (8484) Aktiv=148 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 22.10.2025, 03:002Versorgung Buerger: Anz=37/0 Baustellen=1 => Tuecher: 0 Nahrung: 925
WED, 22.10.2025, 03:003Vollstaendige Versorgung von Marktplatz. (0,0,1,2,0)
WED, 22.10.2025, 03:007Versorgung Summe/Tag: (0,0,0,0,31,0,0,0)
TUE, 21.10.2025, 03:001Versorgung Spiele: (8483) Aktiv=148 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 21.10.2025, 03:002Versorgung Buerger: Anz=37/0 Baustellen=1 => Tuecher: 0 Nahrung: 925
TUE, 21.10.2025, 03:003Vollstaendige Versorgung von Marktplatz. (0,0,2,1,0)
TUE, 21.10.2025, 03:007Versorgung Summe/Tag: (0,0,0,0,31,0,0,0)
FRI, 10.10.2025, 03:001Versorgung Spiele: (8472) Aktiv=147 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
FRI, 10.10.2025, 03:002Versorgung Buerger: Anz=37/0 Baustellen=1 => Tuecher: 0 Nahrung: 925
FRI, 10.10.2025, 03:004Versorgung ueber Lager abgewickelt.
FRI, 10.10.2025, 03:007Versorgung Summe/Tag: (0,0,0,0,31,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)