City information

Taxation of Hogwarts

Marketplace
Wood26
Stone14
Ore5
Wool43
Food30
Cloth0
Tool0
Taler0
Occupancy118
Capacity3500
Occupation Percentage3.4%

Recent days' taxes Page 2 3 4 5 ... 1261 >>
TimeCodeDescription
FRI, 28.10.2022, 00:001Versorgung Spiele: (7232) Aktiv=86 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
FRI, 28.10.2022, 00:002Versorgung Buerger: Anz=35/0 Baustellen=1 => Tuecher: 0 Nahrung: 875
FRI, 28.10.2022, 00:003Vollstaendige Versorgung von Marktplatz. (0,1,0,0,1)
FRI, 28.10.2022, 00:007Versorgung Summe/Tag: (0,0,0,0,29,0,0,0)
THU, 27.10.2022, 00:001Versorgung Spiele: (7231) Aktiv=86 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 27.10.2022, 00:002Versorgung Buerger: Anz=35/0 Baustellen=1 => Tuecher: 0 Nahrung: 875
THU, 27.10.2022, 00:003Vollstaendige Versorgung von Marktplatz. (2,0,0,0,0)
THU, 27.10.2022, 00:007Versorgung Summe/Tag: (0,0,0,0,29,0,0,0)
WED, 26.10.2022, 00:001Versorgung Spiele: (7230) Aktiv=86 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 26.10.2022, 00:002Versorgung Buerger: Anz=35/0 Baustellen=1 => Tuecher: 0 Nahrung: 875
WED, 26.10.2022, 00:003Vollstaendige Versorgung von Marktplatz. (0,1,0,0,1)
WED, 26.10.2022, 00:007Versorgung Summe/Tag: (0,0,0,0,29,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)