City information

Taxation of Nimmerland-City

Marketplace
Wood63
Stone34
Ore38
Wool355
Food2
Cloth0
Tool0
Taler4000
Occupancy492
Capacity800
Occupation Percentage61.5%

Recent days' taxes Page << 1 ... 800 801 802 803 804 ... 1169 >>
TimeCodeDescription
THU, 24.12.2009, 22:022Versorgung Buerger: Anz=8/0 Baustellen=1 => Tuecher: 64 Nahrung: 480
THU, 25.01.2007, 23:281Versorgung Spiele: (1639) Aktiv=34 Inaktiv=0 Selbst=1 => Tuecher: 217 Werkzeug: 68
THU, 25.01.2007, 23:283Vollstaendige Versorgung von Marktplatz. (0,0,1,0,4)
THU, 25.01.2007, 23:287Versorgung Summe/Tag: (0,0,0,0,16,10,2,0)
THU, 25.01.2007, 23:282Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500
THU, 25.02.2010, 22:057Versorgung Summe/Tag: (0,0,0,0,13,11,2,0)
THU, 25.02.2010, 22:052Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
THU, 25.02.2010, 22:051Versorgung Spiele: (2766) Aktiv=40 Inaktiv=0 Selbst=1 => Tuecher: 259 Werkzeug: 82
THU, 25.02.2010, 22:053Vollstaendige Versorgung von Marktplatz. (0,2,1,1,1)
THU, 25.03.2010, 22:047Versorgung Summe/Tag: (0,0,0,0,13,11,2,0)
THU, 25.03.2010, 22:042Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
THU, 25.03.2010, 22:041Versorgung Spiele: (2794) Aktiv=40 Inaktiv=0 Selbst=1 => Tuecher: 265 Werkzeug: 84

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)