City information

Taxation of LosVelozes

Marketplace
Wood92
Stone447
Ore1
Wool180
Food309
Cloth0
Tool10
Taler32556
Occupancy1079
Capacity6500
Occupation Percentage16.6%

Recent days' taxes Page << 1 ... 917 918 919 920 921 ... 1123 >>
TimeCodeDescription
MON, 09.04.2007, 23:441Versorgung Spiele: (1713) Aktiv=97 Inaktiv=0 Selbst=0 => Tuecher: 535 Werkzeug: 175
MON, 09.04.2007, 23:447Versorgung Summe/Tag: (0,0,0,0,120,37,6,0)
MON, 09.04.2007, 23:443Vollstaendige Versorgung von Marktplatz. (4,6,6,4,6)
MON, 09.03.2009, 22:033Vollstaendige Versorgung von Marktplatz. (3,4,4,5,6)
MON, 09.03.2009, 22:031Versorgung Spiele: (2413) Aktiv=89 Inaktiv=13 Selbst=0 => Tuecher: 470 Werkzeug: 170
MON, 09.03.2009, 22:032Versorgung Buerger: Anz=61/0 Baustellen=0 => Tuecher: 488 Nahrung: 3050
MON, 09.03.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,102,32,6,0)
MON, 09.02.2009, 22:033Vollstaendige Versorgung von Marktplatz. (5,6,3,4,5)
MON, 09.02.2009, 22:032Versorgung Buerger: Anz=61/0 Baustellen=0 => Tuecher: 488 Nahrung: 3050
MON, 09.02.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,102,33,6,0)
MON, 09.02.2009, 22:031Versorgung Spiele: (2385) Aktiv=88 Inaktiv=14 Selbst=0 => Tuecher: 505 Werkzeug: 177
MON, 09.01.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,99,36,7,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)