City information

Taxation of ZION

Marketplace
Wood105
Stone160
Ore215
Wool287
Food133
Cloth0
Tool0
Taler62
Occupancy900
Capacity900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1179 1180 1181 1182 1183 ... 1275 >>
TimeCodeDescription
SUN, 19.02.2006, 19:502Versorgung Buerger: Anz=15/0 Baustellen=0 => Tuecher: 120 Nahrung: 750
SUN, 19.02.2006, 19:503Vollstaendige Versorgung von Marktplatz. (1,1,1,1,1)
SUN, 19.02.2006, 19:507Versorgung Summe/Tag: (0,0,0,0,25,7,1,0)
SAT, 18.02.2006, 19:491Versorgung Spiele: (1298) Aktiv=12 Inaktiv=12 Selbst=0 => Tuecher: 84 Werkzeug: 37
SAT, 18.02.2006, 19:492Versorgung Buerger: Anz=15/0 Baustellen=0 => Tuecher: 120 Nahrung: 750
SAT, 18.02.2006, 19:493Vollstaendige Versorgung von Marktplatz. (1,0,0,2,2)
SAT, 18.02.2006, 19:497Versorgung Summe/Tag: (0,0,0,0,25,7,2,0)
FRI, 17.02.2006, 19:491Versorgung Spiele: (1297) Aktiv=12 Inaktiv=12 Selbst=0 => Tuecher: 84 Werkzeug: 37
FRI, 17.02.2006, 19:492Versorgung Buerger: Anz=15/0 Baustellen=0 => Tuecher: 120 Nahrung: 750
FRI, 17.02.2006, 19:493Vollstaendige Versorgung von Marktplatz. (2,0,2,1,0)
FRI, 17.02.2006, 19:497Versorgung Summe/Tag: (0,0,0,0,25,7,1,0)
THU, 16.02.2006, 19:491Versorgung Spiele: (1296) Aktiv=12 Inaktiv=12 Selbst=0 => Tuecher: 84 Werkzeug: 37

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)