City information

Taxation of Hollinden

Marketplace
Wood355
Stone482
Ore227
Wool595
Food441
Cloth0
Tool0
Taler10500
Occupancy2100
Capacity2100
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1181 1182 1183 1184 1185 ... 1262 >>
TimeCodeDescription
FRI, 06.01.2006, 01:332Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
FRI, 06.01.2006, 01:334Versorgung ueber Lager abgewickelt.
FRI, 06.01.2006, 01:337Versorgung Summe/Tag: (0,0,0,0,33,11,2,0)
WED, 04.01.2006, 23:341Versorgung Spiele: (1253) Aktiv=31 Inaktiv=7 Selbst=1 => Tuecher: 169 Werkzeug: 62
WED, 04.01.2006, 23:342Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
WED, 04.01.2006, 23:344Versorgung ueber Lager abgewickelt.
WED, 04.01.2006, 23:347Versorgung Summe/Tag: (0,0,0,0,33,11,2,0)
TUE, 03.01.2006, 23:341Versorgung Spiele: (1252) Aktiv=31 Inaktiv=7 Selbst=1 => Tuecher: 169 Werkzeug: 62
TUE, 03.01.2006, 23:342Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
TUE, 03.01.2006, 23:344Versorgung ueber Lager abgewickelt.
TUE, 03.01.2006, 23:347Versorgung Summe/Tag: (0,0,0,0,34,11,2,0)
MON, 02.01.2006, 23:361Versorgung Spiele: (1251) Aktiv=32 Inaktiv=6 Selbst=1 => Tuecher: 170 Werkzeug: 62

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)