City information

Taxation of LosVelozes

Marketplace
Wood2484
Stone311
Ore18
Wool1632
Food521
Cloth0
Tool10
Taler32500
Occupancy5016
Capacity6500
Occupation Percentage77.2%

Recent days' taxes Page << 1 ... 802 803 804 805 806 ... 1123 >>
TimeCodeDescription
THU, 31.12.2009, 22:022Versorgung Buerger: Anz=69/0 Baustellen=0 => Tuecher: 552 Nahrung: 3450
THU, 31.12.2009, 22:021Versorgung Spiele: (2710) Aktiv=91 Inaktiv=11 Selbst=0 => Tuecher: 508 Werkzeug: 179
THU, 31.12.2009, 22:027Versorgung Summe/Tag: (0,0,0,0,115,35,6,0)
TUE, 01.01.2008, 22:077Versorgung Summe/Tag: (0,0,0,0,108,30,5,0)
TUE, 01.01.2008, 22:073Vollstaendige Versorgung von Marktplatz. (3,4,7,2,6)
TUE, 01.01.2008, 22:071Versorgung Spiele: (1980) Aktiv=76 Inaktiv=21 Selbst=0 => Tuecher: 361 Werkzeug: 144
TUE, 01.01.2008, 22:072Versorgung Buerger: Anz=65/0 Baustellen=0 => Tuecher: 520 Nahrung: 3250
TUE, 01.01.2013, 20:002Versorgung Buerger: Anz=58/0 Baustellen=0 => Tuecher: 464 Nahrung: 2900
TUE, 01.01.2013, 20:001Versorgung Spiele: (3807) Aktiv=102 Inaktiv=11 Selbst=0 => Tuecher: 615 Werkzeug: 211
TUE, 01.01.2013, 20:004Versorgung ueber Lager abgewickelt.
TUE, 01.01.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,97,36,7,0)
TUE, 01.02.2011, 22:057Versorgung Summe/Tag: (0,0,0,0,103,36,7,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)