City information

Taxation of LosVelozes

Marketplace
Wood118
Stone574
Ore13
Wool197
Food478
Cloth0
Tool10
Taler32588
Occupancy1430
Capacity6500
Occupation Percentage22%

Recent days' taxes Page << 1 ... 1050 1051 1052 1053 1054 ... 1123 >>
TimeCodeDescription
WED, 18.01.2006, 23:371Versorgung Spiele: (1267) Aktiv=91 Inaktiv=0 Selbst=0 => Tuecher: 514 Werkzeug: 169
WED, 18.01.2006, 23:377Versorgung Summe/Tag: (0,0,0,0,122,37,5,0)
WED, 18.01.2006, 23:373Vollstaendige Versorgung von Marktplatz. (4,5,4,6,6)
WED, 18.01.2012, 20:001Versorgung Spiele: (3458) Aktiv=103 Inaktiv=8 Selbst=0 => Tuecher: 625 Werkzeug: 211
WED, 18.01.2012, 20:002Versorgung Buerger: Anz=59/0 Baustellen=0 => Tuecher: 472 Nahrung: 2950
WED, 18.01.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,99,37,7,0)
WED, 18.01.2012, 20:003Vollstaendige Versorgung von Marktplatz. (4,8,5,1,6)
WED, 18.02.2009, 22:031Versorgung Spiele: (2394) Aktiv=88 Inaktiv=14 Selbst=0 => Tuecher: 505 Werkzeug: 177
WED, 18.02.2009, 22:033Vollstaendige Versorgung von Marktplatz. (4,9,7,1,2)
WED, 18.02.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,103,33,6,0)
WED, 18.02.2009, 22:032Versorgung Buerger: Anz=62/0 Baustellen=0 => Tuecher: 496 Nahrung: 3100
WED, 18.03.2009, 22:041Versorgung Spiele: (2422) Aktiv=90 Inaktiv=13 Selbst=0 => Tuecher: 480 Werkzeug: 173

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)