City information

Taxation of BadGirlCity

Marketplace
Wood6
Stone0
Ore4
Wool17
Food26
Cloth0
Tool0
Taler12
Occupancy53
Capacity3200
Occupation Percentage1.7%

Recent days' taxes Page << 1 ... 1140 1141 1142 1143 1144 ... 1773 >>
TimeCodeDescription
THU, 16.02.2006, 21:507Versorgung Summe/Tag: (0,0,0,0,15,8,2,0)
THU, 16.02.2006, 21:503Vollstaendige Versorgung von Marktplatz. (0,0,1,2,1)
THU, 16.02.2006, 21:501Versorgung Spiele: (365) Aktiv=22 Inaktiv=0 Selbst=0 => Tuecher: 184 Werkzeug: 55
THU, 16.02.2006, 21:502Versorgung Buerger: Anz=9/0 Baustellen=0 => Tuecher: 72 Nahrung: 450
THU, 16.02.2012, 05:011Versorgung Spiele: (2555) Aktiv=53 Inaktiv=0 Selbst=0 => Tuecher: 380 Werkzeug: 116
THU, 16.02.2012, 05:017Versorgung Summe/Tag: (0,0,0,0,46,18,4,0)
THU, 16.02.2012, 05:012Versorgung Buerger: Anz=23/0 Baustellen=1 => Tuecher: 184 Nahrung: 1380
THU, 16.02.2012, 05:013Vollstaendige Versorgung von Marktplatz. (1,1,1,3,6)
THU, 16.02.2017, 21:002Versorgung Buerger: Anz=30/0 Baustellen=1 => Tuecher: 0 Nahrung: 750
THU, 16.02.2017, 21:007Versorgung Summe/Tag: (0,0,0,0,25,0,0,0)
THU, 16.02.2017, 21:003Vollstaendige Versorgung von Marktplatz. (1,0,0,1,0)
THU, 16.02.2017, 21:001Versorgung Spiele: (4383) Aktiv=65 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)