City information

Taxation of Olymp

Marketplace
Wood1344
Stone325
Ore472
Wool753
Food0
Cloth0
Tool0
Taler14506
Occupancy2894
Capacity2900
Occupation Percentage99.8%

Recent days' taxes Page << 1 ... 1228 1229 1230 1231 1232 ... 1426 >>
TimeCodeDescription
WED, 02.04.2008, 22:122Versorgung Buerger: Anz=22/0 Baustellen=1 => Tuecher: 176 Nahrung: 1320
WED, 02.04.2008, 22:121Versorgung Spiele: (1509) Aktiv=26 Inaktiv=10 Selbst=0 => Tuecher: 182 Werkzeug: 64
WED, 02.04.2008, 22:127Versorgung Summe/Tag: (0,0,0,0,44,12,2,0)
WED, 02.04.2014, 00:002Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
WED, 02.04.2014, 00:007Versorgung Summe/Tag: (0,0,0,0,32,14,3,0)
WED, 02.04.2014, 00:001Versorgung Spiele: (3699) Aktiv=39 Inaktiv=2 Selbst=0 => Tuecher: 267 Werkzeug: 85
WED, 02.04.2014, 00:003Vollstaendige Versorgung von Marktplatz. (3,1,1,3,0)
WED, 02.04.2014, 05:027Versorgung Summe/Tag: (0,0,0,0,32,14,3,0)
WED, 02.04.2014, 05:021Versorgung Spiele: (3699) Aktiv=39 Inaktiv=2 Selbst=0 => Tuecher: 267 Werkzeug: 85
WED, 02.04.2014, 05:023Vollstaendige Versorgung von Marktplatz. (2,1,1,2,2)
WED, 02.04.2014, 05:022Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
WED, 02.04.2025, 05:003Vollstaendige Versorgung von Marktplatz. (1,0,1,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)