City information

Taxation of ZOO

Marketplace
Wood497
Stone164
Ore192
Wool711
Food460
Cloth0
Tool0
Taler136
Occupancy2024
Capacity2700
Occupation Percentage75%

Recent days' taxes Page << 1 ... 360 361 362 363 364 ... 786 >>
TimeCodeDescription
SUN, 07.06.2009, 19:007Versorgung Summe/Tag: (0,0,0,0,27,10,2,0)
SUN, 07.07.2013, 21:002Versorgung Buerger: Anz=31/0 Baustellen=0 => Tuecher: 248 Nahrung: 1550
SUN, 07.07.2013, 21:003Vollstaendige Versorgung von Marktplatz. (4,3,3,2,2)
SUN, 07.07.2013, 21:001Versorgung Spiele: (1274) Aktiv=56 Inaktiv=0 Selbst=0 => Tuecher: 464 Werkzeug: 139
SUN, 07.07.2013, 21:007Versorgung Summe/Tag: (0,0,0,0,52,23,5,0)
SUN, 07.08.2011, 21:007Versorgung Summe/Tag: (0,0,0,0,34,14,2,0)
SUN, 07.08.2011, 21:002Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
SUN, 07.08.2011, 21:001Versorgung Spiele: (574) Aktiv=31 Inaktiv=0 Selbst=0 => Tuecher: 274 Werkzeug: 81
SUN, 07.08.2011, 21:003Vollstaendige Versorgung von Marktplatz. (0,1,3,0,4)
SUN, 07.09.2008, 19:002Versorgung Buerger: Anz=14/0 Baustellen=0 => Tuecher: 112 Nahrung: 700
SUN, 07.09.2008, 19:007Versorgung Summe/Tag: (0,0,0,0,23,8,1,0)
SUN, 07.09.2008, 19:003Vollstaendige Versorgung von Marktplatz. (1,0,1,1,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)