City information

Taxation of Nimmerland-City

Marketplace
Wood63
Stone34
Ore38
Wool355
Food2
Cloth0
Tool0
Taler4000
Occupancy492
Capacity800
Occupation Percentage61.5%

Recent days' taxes Page << 1 ... 45 46 47 48 49 ... 1169 >>
TimeCodeDescription
FRI, 09.06.2006, 22:152Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500
FRI, 09.06.2006, 22:151Versorgung Spiele: (1409) Aktiv=33 Inaktiv=0 Selbst=1 => Tuecher: 207 Werkzeug: 65
FRI, 09.06.2006, 22:153Vollstaendige Versorgung von Marktplatz. (3,0,0,0,2)
FRI, 09.06.2006, 22:157Versorgung Summe/Tag: (0,0,0,0,17,10,2,0)
FRI, 09.07.2010, 22:032Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
FRI, 09.07.2010, 22:033Vollstaendige Versorgung von Marktplatz. (0,3,1,0,2)
FRI, 09.07.2010, 22:037Versorgung Summe/Tag: (0,0,0,0,13,11,3,0)
FRI, 09.07.2010, 22:031Versorgung Spiele: (2900) Aktiv=40 Inaktiv=0 Selbst=1 => Tuecher: 265 Werkzeug: 84
FRI, 09.08.2013, 05:031Versorgung Spiele: (4027) Aktiv=31 Inaktiv=10 Selbst=1 => Tuecher: 217 Werkzeug: 78
FRI, 09.08.2013, 05:032Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
FRI, 09.08.2013, 05:037Versorgung Summe/Tag: (0,0,0,0,13,10,2,0)
FRI, 09.08.2013, 05:033Vollstaendige Versorgung von Marktplatz. (2,1,1,0,1)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)