City information

Taxation of CzechMate

Marketplace
Wood470
Stone422
Ore236
Wool642
Food430
Cloth0
Tool0
Taler5
Occupancy2200
Capacity2200
Occupation Percentage100%

Recent days' taxes Page << 1 ... 728 729 730 731 732 ... 1027 >>
TimeCodeDescription
SAT, 01.11.2008, 22:011Versorgung Spiele: (394) Aktiv=18 Inaktiv=0 Selbst=0 => Tuecher: 138 Werkzeug: 40
SAT, 01.11.2008, 22:012Versorgung Buerger: Anz=31/0 Baustellen=0 => Tuecher: 248 Nahrung: 1550
SAT, 01.10.2011, 05:005Kein Spiel mehr aktiv.
SAT, 01.10.2011, 05:005Kein Spiel mehr aktiv.
SAT, 01.10.2011, 05:002Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
SAT, 01.10.2011, 05:001Versorgung Spiele: (1458) Aktiv=0 Inaktiv=24 Selbst=0 => Tuecher: 0 Werkzeug: 24
SAT, 01.10.2011, 05:007Versorgung Summe/Tag: (0,0,0,0,36,6,1,0)
SAT, 01.10.2011, 05:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,14,0,0)
SAT, 01.09.2012, 05:004Versorgung ueber Lager abgewickelt.
SAT, 01.09.2012, 05:007Versorgung Summe/Tag: (0,0,0,0,36,6,1,0)
SAT, 01.09.2012, 05:002Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
SAT, 01.09.2012, 05:001Versorgung Spiele: (1794) Aktiv=0 Inaktiv=24 Selbst=0 => Tuecher: 0 Werkzeug: 24

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)