City information

Taxation of Düsterwald

Marketplace
Wood0
Stone0
Ore0
Wool4
Food8
Cloth0
Tool0
Taler1
Occupancy12
Capacity1900
Occupation Percentage.6%

Recent days' taxes Page << 1 ... 72 73 74 75 76 ... 1304 >>
TimeCodeDescription
FRI, 13.02.2009, 22:041Versorgung Spiele: (1596) Aktiv=20 Inaktiv=9 Selbst=6 => Tuecher: 125 Werkzeug: 47
FRI, 13.02.2009, 22:043Vollstaendige Versorgung von Marktplatz. (1,2,0,3,1)
FRI, 13.02.2009, 22:047Versorgung Summe/Tag: (0,0,0,0,35,10,1,0)
FRI, 13.03.2009, 22:027Versorgung Summe/Tag: (0,0,0,0,35,9,2,0)
FRI, 13.03.2009, 22:021Versorgung Spiele: (1624) Aktiv=20 Inaktiv=9 Selbst=6 => Tuecher: 110 Werkzeug: 44
FRI, 13.03.2009, 22:022Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
FRI, 13.03.2009, 22:023Vollstaendige Versorgung von Marktplatz. (1,4,1,0,1)
FRI, 13.04.2007, 23:442Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
FRI, 13.04.2007, 23:443Vollstaendige Versorgung von Marktplatz. (2,2,0,4,0)
FRI, 13.04.2007, 23:447Versorgung Summe/Tag: (0,0,0,0,35,13,2,0)
FRI, 13.04.2007, 23:441Versorgung Spiele: (924) Aktiv=33 Inaktiv=1 Selbst=2 => Tuecher: 207 Werkzeug: 63
FRI, 13.04.2012, 06:005Kein Spiel mehr aktiv.

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)