City information

Taxation of Metropolis

Marketplace
Wood90
Stone301
Ore122
Wool129
Food198
Cloth0
Tool20
Taler1239
Occupancy940
Capacity5600
Occupation Percentage16.8%

Recent days' taxes Page << 1 ... 104 105 106 107 108 ... 1756 >>
TimeCodeDescription
WED, 18.10.2023, 18:001Versorgung Spiele: (6803) Aktiv=243 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 18.10.2023, 18:002Versorgung Buerger: Anz=56/0 Baustellen=2 => Tuecher: 0 Nahrung: 2800
WED, 18.10.2023, 18:007Versorgung Summe/Tag: (0,0,0,0,94,0,0,0)
WED, 18.10.2023, 18:003Vollstaendige Versorgung von Marktplatz. (2,1,2,2,2)
WED, 18.10.2006, 18:437Versorgung Summe/Tag: (0,0,0,0,30,14,3,0)
WED, 18.10.2006, 18:432Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
WED, 18.10.2006, 18:431Versorgung Spiele: (594) Aktiv=46 Inaktiv=0 Selbst=0 => Tuecher: 259 Werkzeug: 84
WED, 18.10.2006, 18:433Vollstaendige Versorgung von Marktplatz. (1,3,1,2,1)
WED, 18.09.2024, 18:003Vollstaendige Versorgung von Marktplatz. (0,0,2,1,1)
WED, 18.09.2024, 18:002Versorgung Buerger: Anz=56/0 Baustellen=1 => Tuecher: 0 Nahrung: 1400
WED, 18.09.2024, 18:007Versorgung Summe/Tag: (0,0,0,0,47,0,0,0)
WED, 18.09.2024, 18:001Versorgung Spiele: (7139) Aktiv=265 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)