City information

Taxation of OldFolksTown

Marketplace
Wood1800
Stone0
Ore1200
Wool0
Food0
Cloth0
Tool0
Taler0
Occupancy3000
Capacity3700
Occupation Percentage81.1%

Recent days' taxes Page << 1 ... 1124 1125 1126 1127 1128 ... 1138 >>
TimeCodeDescription
WED, 29.03.2006, 20:581Versorgung Spiele: (1337) Aktiv=55 Inaktiv=4 Selbst=3 => Tuecher: 307 Werkzeug: 104
WED, 29.03.2006, 20:587Versorgung Summe/Tag: (0,0,0,0,116,29,4,0)
WED, 29.03.2006, 20:583Vollstaendige Versorgung von Marktplatz. (1,7,2,6,6)
WED, 29.03.2006, 20:582Versorgung Buerger: Anz=70/0 Baustellen=0 => Tuecher: 560 Nahrung: 3500
WED, 29.04.2009, 23:012Versorgung Buerger: Anz=46/0 Baustellen=0 => Tuecher: 368 Nahrung: 2300
WED, 29.04.2009, 23:017Versorgung Summe/Tag: (0,0,0,0,77,21,3,0)
WED, 29.04.2009, 23:011Versorgung Spiele: (2464) Aktiv=57 Inaktiv=5 Selbst=0 => Tuecher: 264 Werkzeug: 95
WED, 29.04.2009, 23:013Vollstaendige Versorgung von Marktplatz. (2,7,2,2,2)
WED, 29.05.2013, 22:052Versorgung Buerger: Anz=32/0 Baustellen=0 => Tuecher: 256 Nahrung: 1600
WED, 29.05.2013, 22:053Vollstaendige Versorgung von Marktplatz. (2,2,5,0,3)
WED, 29.05.2013, 22:051Versorgung Spiele: (3955) Aktiv=53 Inaktiv=5 Selbst=1 => Tuecher: 266 Werkzeug: 97
WED, 29.05.2013, 22:057Versorgung Summe/Tag: (0,0,0,0,54,17,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)