City information

Taxation of Phantasia

Marketplace
Wood689
Stone165
Ore72
Wool94
Food970
Cloth0
Tool0
Taler31500
Occupancy1990
Capacity6300
Occupation Percentage31.6%

Recent days' taxes Page << 1 ... 1135 1136 1137 1138 1139 ... 1332 >>
TimeCodeDescription
TUE, 30.11.2010, 16:007Versorgung Summe/Tag: (0,0,0,0,94,26,4,0)
TUE, 30.12.2008, 16:002Versorgung Buerger: Anz=43/0 Baustellen=1 => Tuecher: 344 Nahrung: 2580
TUE, 30.12.2008, 16:001Versorgung Spiele: (2344) Aktiv=67 Inaktiv=0 Selbst=4 => Tuecher: 367 Werkzeug: 119
TUE, 30.12.2008, 16:003Vollstaendige Versorgung von Marktplatz. (3,4,3,4,3)
TUE, 30.12.2008, 16:007Versorgung Summe/Tag: (0,0,0,0,86,24,4,0)
TUE, 31.01.2006, 23:412Versorgung Buerger: Anz=38/1 Baustellen=0 => Tuecher: 304 Nahrung: 1900
TUE, 31.01.2006, 23:411Versorgung Spiele: (1280) Aktiv=56 Inaktiv=3 Selbst=2 => Tuecher: 293 Werkzeug: 100
TUE, 31.01.2006, 23:413Vollstaendige Versorgung von Marktplatz. (3,3,3,4,0)
TUE, 31.01.2006, 23:417Versorgung Summe/Tag: (0,0,0,0,63,20,3,20)
TUE, 31.01.2012, 16:003Vollstaendige Versorgung von Marktplatz. (4,6,2,2,4)
TUE, 31.01.2012, 16:002Versorgung Buerger: Anz=45/0 Baustellen=0 => Tuecher: 360 Nahrung: 2250
TUE, 31.01.2012, 16:007Versorgung Summe/Tag: (0,0,0,0,75,28,5,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)